You can increase health, reload speed, ammo capacity, and can learn other new moves, such as a shockwave move that can knock foes back in a 360 degree arc and gain the ability to see foes’ health.Įnemies are interesting, and do much more than simply run towards you or stand out in the open. As you collect salvage, you can spend this to power up Daruis and his weapons. Some other mechanics return, too, such as exosuits that can be worn in order to cause all sorts of destruction. Still, although the standard third person action doesn’t innovate, and is often a little restrictive, it hits all the right core notes, and controlling Darius and using his array of weapons is simple and fluid enough. It’s annoying, and unnecessary, as you can’t exactly wander off somewhere else as you could in Guerrilla, with its open world. The overly linear missions leave little in the way of individual flair, and you’re always ushered along, and even penalised if you dare to leave a battle scene, with an onscreen timer telling you to return to the predefined area. As Red Faction: Guerrilla had a cover system, it’s even more surprising that the feature has been omitted here. Given that Armageddon would benefit greatly from some form of cover system, it’s surprising that there’s no such thing here, aside from standing behind walls and the like. The third person controls and standard combat are as you’d expect, with little in the way of innovation. The rest of the game’s core mechanics are far more traditional, though, and this is where the game starts to show some flaws. It works brilliantly and makes each confrontation enjoyable as you use a combination of destructive weapons such as mine and rocket launchers and the environment to lay waste to armies of foes.Īnd, as foes such as the nimble aliens jump around and stick to walls and other structures, begging to be blown to bits along their perch, it’s all the better for it. The most important thing to note, though, is, as I mentioned earlier, that destruction is integral to the combat, and it’s by no means a gimmick. The actual GeoMod engine is also tweaked and refined, and structures now collapse and fall more convincingly, even if there are still a few instances of thin sticks of metal holding up whole buildings. There’s always the trusty hammer, too, of course. It has a slow recharge, but it’s a real tide turner at times, and if nothing else, let’s you smash the world apart if you’re out of ammo. The Nano Forge also lets you fire off waves of energy, letting you smash through walls and send foes splattering into surfaces. This ability to effectively shape the world by blowing it up and then rebuilding it adds a whole new layer to the GeoMod functionality here, and helps to bring a lot of great gameplay to the mix. Stuck in the middle of a battle with no cover? Rebuild some in a flash. So, if you blew up a bridge or stairway in a frantic battle, and now need to use them to continue, you can quickly rebuild either. This device, activated by holding LB, can be used to instantly rebuild the environment. A core plot device of Guerrilla, it’s now been refined, not only into some weapons, such as the returning Nano rifle, but also as a wrist-mounted computer and construction device. The other new addition is the Nano Forge. This makes for some truly impressive bouts of environmental destruction, and not only can you tear down structures by ripping their supports out from under them, but you can throw chunks of the environment at your foes, with satisfying results. Once connected, whatever is tethered to the first magnetic bolt is then ripped up and sent flying towards the other end of the tether. The magnet gun is surely going to become a firm favourite, and can be used to launch magnetic tethers to two points in the world. Here combat is one part bullet-slinging and two parts total destruction. Of course, battles in Red Faction: Armageddon are more than simple firefights. These expeditions are broken up with many pitched battles and some set piece events, such as defending tunnelling machines or riding gondolas through massive caverns, and you’re often tasked with repairing various installations. You’ll be sheep herded through tunnels and caves and there’s no possibly way to get lost, thanks to a GPS tracking system that literally paints a path for you to follow. The game’s level-based approach means a more directed story and controlled combat, particularly when it comes to mission structures and set pieces.įor much of the time you’ll be romping through underground caverns and settlements, although you do get to see the surface, too, at times. ![]() This time the game has been developed as a more focused and linear action adventure. Unlike the previous Red Faction: Guerrilla, Armageddon isn’t an open world title.
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